By William Sims Bainbridge
This wealthy two-volume reference offers the heritage and present nation of study for a huge variety of issues. Written by way of specialists within the box, the articles are long; however the content material is directed towards expert basic readers and may be necessary to undergraduate scholars. The vast subject matters of tools, demanding situations, interfaces, elements, breakthroughs, and ways are addressed in articles on such themes as avatars, browsers, facts mining, electronic funds, embedded platforms; electronic divide, hackers, identification authentication, privateness, defense, and viruses; fly-by-wire, haptics, multiuser interfaces, olfactory interplay, and shrewdpermanent houses; WYSIWYG, N- grams, fonts, Braille, and peer-to-peer structure; Altair, Alto, Arpanet, and ENIAC; and ethics, job research, and web design. each one article concludes with an inventory of references. Appendices contain a bibliography, a thesaurus, and an inventory of books, video clips, and different renowned media representations of HCI. nearly all of the a hundred seventy five participants are lecturers within the US; editor Bainbridge is with the nationwide technology beginning. Annotation c2004 publication information, Inc., Portland, OR"
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Turing test: 50 years later. Minds and Machines, 10(4), 463–518. Stork, D. G. ). (1997). HAL’s legacy: 2001’s computer as dream and reality. Cambridge, MA: MIT Press. Turing, A. (1950). Computing machinery and intelligence. Mind, 59, 433–460. , & Vigil, T. (1999). Star Wars: The essential guide to droids. New York: Ballantine. Yeffeth, G. ). (2003). Taking the red pill: Science, philosophy, and religion in The Matrix. Dallas, TX: Benbella. MUDS MUDs are computer-moderated, persistent virtual environments through which multiple persons interact simultaneously.
Hand-drawn animation of motion relies on a method known as keyframing. In keyframing, video that usually contains a dense sequence of frames (images) is represented by a sparse sequence of images called keyframes. For a good motion representation, the keyframes must capture the instants where the motion of any body part changes noticeably either in direction or in velocity. In hand-drawn animation, the artist draws only those keyframes, and the rest of the frames are created by an interpolation process.
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Berkshire Encyclopedia of Human-Computer Interaction by William Sims Bainbridge